MMXX Monthly Bulletin

Our goal for this year is to continue updating all our games

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MMXIX Monthly Bulletin

This year, our goal is to publish all our games on Steam.

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MMXVIII Monthly Bulletin

Keep in touch with the latest news on our projects in 2018

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Our websites have been renewed

Web sites of all projects in CDIS Network have been renewed

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We are looking forward to your support

The game market that grows at an incredible pace every day

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Make your choice

Which game do you want us to publish first? Is Steam and

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We are turning into a giant production

What if the stories of our video game projects were published as novels,

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Flash game projects cancelled

We are cancelling 3 flash game projects and starting

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Giant project with hundreds of small games

Every month we publish new snack games about our 100 Silly Game

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Our first three games

We are continuing to develop three flash-based games

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We are starting to develop games

As CDIS, we are very excited to announce the start

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MMXX Monthly Bulletin

Our goal for this year is to continue updating all our games and completing the latter of each. We will also be concentrating on ANDROID, IOS, VR and Multiplayer enhancements from where we left off last year.

08.09.2020
We have finally started to prepare Commodore 64 and Amiga 500 versions of our games thanks to our friends from the retro community who helped us collect the devices. For those who are wondering, here is a sneak peek from the retro corner of our workshop:

07.08.2020
Game developers, this August is a great time to support Lee Bamber and TGC team by purchasing the new rapidly developing GameGuru MAX game engine.

28.07.2020
Upon request, you will be able to reach all our t-shirts from our online store very soon. You can click here for the store website.

12.06.2020
We are looking forward to the new GG MAX engine release at September for our new projects. This new 64-bit engine will provide more memory usage, resulting in a smoother gaming experience. With improved lighting and realistic atmosphere provided by the Wicked engine, we will reach higher quality graphics. It also seems that we will finally have the VR and engine independent multiplayer feature that we have been waiting for a long time. Stay tuned for more.
 
01.05.2020
The retro v1.3 updates of our games have been released. Those who wish to play the games with pixel-based graphics, do not miss the discounts that will last until May 9!
  
01.04.2020
The break we have given has been extended until Monday, May 4. See you on healthy days.

23.03.2020
Dear valued supporters,
If only post apocalyptic scenarios stayed limited to our productions. As of Monday, March 23, all our physical offices and workshops are closed to protect the health of you and our employees, as part of the measures we have taken to prevent spreading of the worldwide coronavirus pandemic until Wednesday, April 1. For the time being, the development of the projects and all of our services are maintained within the home office infrastructures we have established to provide remote support.

Temporarily closed:
Yalçınkaya Computer and its subsidiary; NCDTECH - National Cyber Defense Technologies, also CDIS - Chaos Design Interactive Studios and its subsidiary CDIS Lab. (Ottoman Empire: Spectacular Millennium, Deathly Storm: The Edge of Life, Murder Diaries: Ankara, Invasion, Hopper Rabbit)

02.02.2020
The preparation of ANDROID, IOS versions, which we started to work last year, VR and Multiplayer support and various DLC packs were postponed until September when the new version of the engine will be released.

01.01.2020
In the new year, our goals will be to focus on completing the sequels of the games (OESM2, DSTEOL2, MDA2, INV2, HR2) after completing the v1.3, v1.4 and v1.5 versions of our games.