MMXXI Monthly Bulletin

Due to COVID-19, all our work is progressing very slowly


MMXX Monthly Bulletin

Our goal for this year is to continue updating all our games


MMXIX Monthly Bulletin

This year, our goal is to publish all our games on Steam.


MMXVIII Monthly Bulletin

Keep in touch with the latest news on our projects in 2018


Our websites have been renewed

Web sites of all projects in CDIS Network have been renewed


We are looking forward to your support

The game market that grows at an incredible pace every day


Make your choice

Which game do you want us to publish first? Is Steam and


We are turning into a giant production

What if the stories of our video game projects were published as novels,


Flash game projects cancelled

We are cancelling 3 flash game projects and starting


Giant project with hundreds of small games

Every month we publish new snack games about our 100 Silly Game


Our first three games

We are continuing to develop three flash-based games


We are starting to develop games

As CDIS, we are very excited to announce the start


MMXX Monthly Bulletin

Our goal for this year is to continue updating all our games and completing the latter of each. We will also be concentrating on ANDROID, IOS, VR and Multiplayer enhancements from where we left off last year.

We would like to wish everyone a happy new year. In addition, we thank you for the support you have given us since the first day.

Our working hours have decreased due to the pandemic conditions in our country. The update we promised is planned to be completed in January 2021.

Our work on v1.4 updates of our games continues. This next update has the richest content ever and our goal is to release it by the end of the year. Don't forget to follow us for detailed information about the improvements we made in storytelling, content, performance and many new features!

We have finally started to prepare Commodore 64 and Amiga 500 versions of our games thanks to our friends from the retro community who helped us collect the devices. For those who are wondering, here is a sneak peek from the retro corner of our workshop:

Game developers, this August is a great time to support Lee Bamber and TGC team by purchasing the new rapidly developing GameGuru MAX game engine.

Upon request, you will be able to reach all our t-shirts from our online store very soon. You can click here for the store website.

We are looking forward to the new GG MAX engine release at September for our new projects. This new 64-bit engine will provide more memory usage, resulting in a smoother gaming experience. With improved lighting and realistic atmosphere provided by the Wicked engine, we will reach higher quality graphics. It also seems that we will finally have the VR and engine independent multiplayer feature that we have been waiting for a long time. Stay tuned for more.
The retro v1.3 updates of our games have been released. Those who wish to play the games with pixel-based graphics, do not miss the discounts that will last until May 9!
The break we have given has been extended until Monday, May 4. See you on healthy days.

Dear valued supporters,
If only post apocalyptic scenarios stayed limited to our productions. As of Monday, March 23, all our physical offices and workshops are closed to protect the health of you and our employees, as part of the measures we have taken to prevent spreading of the worldwide coronavirus pandemic until Wednesday, April 1. For the time being, the development of the projects and all of our services are maintained within the home office infrastructures we have established to provide remote support.

Temporarily closed:
Yalçınkaya Computer and its subsidiary; NCDTECH - National Cyber Defense Technologies, also CDIS - Chaos Design Interactive Studios and its subsidiary CDIS Lab. (Ottoman Empire: Spectacular Millennium, Deathly Storm: The Edge of Life, Murder Diaries: Ankara, Invasion, Hopper Rabbit)

The preparation of ANDROID, IOS versions, which we started to work last year, VR and Multiplayer support and various DLC packs were postponed until September when the new version of the engine will be released.

In the new year, our goals will be to focus on completing the sequels of the games (OESM2, DSTEOL2, MDA2, INV2, HR2) after completing the v1.3, v1.4 and v1.5 versions of our games.